Virtual reality (VR) is a new concept to many of us. It allows the viewer to be inserted into the scene and as he or she turns their head, the camera moves with them. Although it may seem like an easy thing to some, this is actually a very challenging concept and it is very hard to tell a story when the viewer may be looking in the complete opposite direction. But Adobe has solved this problem by coming out with the first virtual reality editing software that is fairly easy to use.
This new software, that has just come out a few months ago, has already been stirring up some buzz. The main thing is that they found a way to make it so that you don’t have to put on your headset whenever you want to watch your video and then take it off when you have to edit. Adobe’s Project Clover has a built in editing system in the virtual reality headset so that you can keep it on and not have to take it off and on again to see the changes. Because the software had to be built in the side of the headset, they couldn’t make it too heavy. With that in mind, the programmers only put a handful of editing options that you can work with. But the ones that they did put in there are very useful. As I talked about earlier, being able to direct the viewer’s focus to a certain part in the video has been a continual challenge for journalists. So Adobe has made it very easy to layer the clips on top of one another and drag the clip to the side so that when it switches from clip to clip, you’re already looking at the point of focus. The video in the article shows an example with cars sliding around a race track. I think that this new software is a great and intelligent idea for many of the people that want to step up their game in the virtual reality world. However, I don’t know how many people this will apply to as not many student producers have the right equipment to film that 360 video. http://www.newsshooter.com/2016/11/09/vr-video-editing-goes-meta-with-adobes-project-clover/
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